2016年12月23日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
int mymoney1=0;
int mymoney2=0;
int mymoney3=0;
int mymoney4=100;
int mymoney5=0;
int mymoney6=0;
// Use this for initialization

void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find ("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9 = GameObject.Find ("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10 = GameObject.Find ("Canvas/Panel/Text10").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt6.text = mymoney4.ToString ();
mytxt8.text = mymoney5.ToString ();
mytxt10.text = mymoney6.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0,num2=0,num3=0,num4=0;
num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney1*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num1 == 1) {
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney2*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num2 == 1) {
num = 0;
num1 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney3*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num3 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney5*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num4 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
mymoney4 = mymoney4+(mymoney6*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = mymoney4.ToString ();
mytxt7.text = num3.ToString ();
mytxt8.text = mymoney5.ToString ();
mytxt9.text = num4.ToString ();
mytxt10.text = mymoney6.ToString ();
//Image img = GameObject.Find (&quot;Image&quot;).GetComponent&lt;Image&gt; ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 + 1;
mytxt3.text = mymoney2.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 + 1;
mytxt5.text = mymoney3.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun4()
{
mymoney5 = mymoney5 + 1;
mytxt8.text = mymoney5.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
public void myfun5()
{
mymoney6 = mymoney6 + 1;
mytxt10.text = mymoney6.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
}

2016年12月15日 星期四




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紅黃綠燈
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
else
{
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}

2016年11月10日 星期四



-----------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = System.DateTime.Now.ToString();
            }

    public void myfun()
    {
    }
}
=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;
    }

}=======================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {
        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();

    }

    // Update is called once per frame
    void Update()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
    }public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 1;
    }
}



3D方塊球
--------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;

public class player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}play鍵 ,操控a,w,s,d,左,前,後,右。


2016年11月4日 星期五









變色
----------------------------------------------------------------------------------------

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        float rnum = 0;
        float gnum = 0;
        float bnum = 0;
        rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
        gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
        bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
        Text mytxt = GameObject.Find("Text").GetComponent<Text>();
        Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
        Text mytxt2= GameObject.Find("Text2").GetComponent<Text>();
        mytxt.text = rnum.ToString();
        mytxt1.text = rnum.ToString();
        mytxt2.text = rnum.ToString();
        Image img = GameObject.Find("Image").GetComponent<Image>();
        Image img1 = GameObject.Find("Image1").GetComponent<Image>();
        Image img2 = GameObject.Find("Image2").GetComponent<Image>();
        Image img3 = GameObject.Find("Image3").GetComponent<Image>();
        img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
        img1.color = new Color(0.0F,gnum, 0.0F, 1.0F);
        img2.color = new Color(0.0F, 0.0F,bnum, 1.0F);
        img3.color = img.color + img1.color + img2.color;
    }
}